Primitive Shapes: what are those shapes for?

You may have noticed a new category in Space Designer 3D's catalog: primitive shapes. But why would we add cubes, cones and spheres to a 3D floor planning application? Fear not: we are not crazy yet. Here is everything you need to know about these weird shapes we call primitives.

Primitive Shapes Category

New category!

What is a primitive shape?

According to Wikipedia, primitive shapes are “simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.” It doesn’t tell much more about what they actually are, and what use can they have in a 3D floor planning software. A primitive shape is yet an essential item in the making of a 3D scene. It includes the main shapes used to create an item: cube, cone, sphere, and more, as listed above. When combined together, these primitive - basic - shapes can form any other shape, just like primary colors can lead to any other kind of color when they're mixed together.

Primitive Shapes Details

Nine new items to play with.

The “Primitive Shapes” category currently includes:

  • Cylinder
  • Cube
  • Cone
  • Cone large
  • Side
  • Torus
  • Pyramid
  • Pyramid large
  • Sphere

You can change the color of each face of these shapes and change their dimensions to fit your needs.

Primitive Shapes on Parquetry

Exposed beams, columns: you can create any structural form for your floor plan with the Primitive Shapes.

How can I use primitive shapes?

The main benefit of having primitive shapes is to create any shape you want and therefore reproduce the elements you may have in your house (or office) floor plan which are not furniture, such as columns or exposed beams.

To do so, change the dimensions of the primitive shape of your choosing to make it thinner, larger, smaller or longer. Once it has the shape you want it to have, place it on the desired location and adjust its color. Voilà! That is all you need to do to be able to create every element you wish to place in your floor plan.

Examples:

Industrial Living Room Design

Cylinder used as a pillar (on the right)

Office Break Room Design

Cubes on the ceiling to simulate rectangular vents